Linden Lab’s Project Sansar and the Future of Virtual Reality

from readwrite

Since 2003, members of Linden Lab’s virtual world Second Life have been able to participate in an immersive reality filled with nightclubs, art exhibits, shopping malls, in-world corporate offices, and even higher education campuses.

With a surge of virtual reality headsets coming to market such as the Oculus Rift and HTC Vive, the big question on the horizon remains: What needs to happen for the metaverse to catch on in the mainstream?

To better understand what it would take to bring about a resurgence in virtual worlds like Second Life, I spoke with Linden Lab‘s CEO Ebbe Altberg and Peter Gray, the Lab’s Director of Global Communications.

I also chatted with Gary Wisniewski, the founder of Treet.TV, a virtual live streaming television network that broadcasts to and from Second Life, to find out what he thought the reasons were behind Second Life’s difficulty in meeting expectations set by the media during its early years.

More here.

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